Here’s my 200 Word RPG Entry-in-progress, a distilled PbtA about having too many stats. (disclaimer: screenshot below may become obsolete, click it for Google Doc)
Here’s my 200 Word RPG Entry-in-progress, a distilled PbtA about having too many stats.
Here’s my 200 Word RPG Entry-in-progress, a distilled PbtA about having too many stats.
I like it. Reminds me of the Tiniest Fate hack. But apocalyptic. 🙂
I feel this lacks the central property of PbtA. Small RPGs with do whatever, have been around. The power of the Apocalypse is not rolling, when an action “is uncertain”, but using specific triggers that do not rely on the players to ascertain difficulty, plausibility. You could have a trigger of “When you get dressed…”, an action the result of which we rarely doubt. But by having such a move, getting dressed gets important.
My take away was the stats were akin to FAE’s Approaches. “Tough” implies, “When you back someone into a corner, roll +tough,” or “Beheading” is, “When you stand above a victim and execute them, roll +beheading.” Evil Hat had an article on adding trappings to Aspects for Overcoming, Creating, Attacking and Defending to effectively remove skills and stunts. That’s kind of how I interpreted this.