Starting a Masks game today, and 2 of my players can’t come. Any advice to add them later to the team? (At least I know what playbooks they’ll be playing).
Starting a Masks game today, and 2 of my players can’t come.
Starting a Masks game today, and 2 of my players can’t come.
Follow the narrative. Let it guide the situation.
Skip the “When we came together” and do it as a flashback.
Starting as in session 0, setting relationships and character generation or starting as in issue 1 starting first storyline? Due to setting up how characters play off eachother session 0 can’t really be missing people. Maybe if you leave some blanks on the relationships then do a session 0.5 when the missing show up again, but still seems awkward.
I like Adam Goldberg’s suggestion. Wait till everyone’s there to do the “When Our Team First Came Together.” You can have the present players answer one relationship each so there’s some connection, but leave the others blank until everyone is there. Then just throw them into action and see what happens. Have everyone assume they have some past together and that they have other teammates who are absent for some reason right now.
If you have 3-4 players that will be there, then go ahead. But if your present players don’t outnumber your missing players, I’d play a one-shot with different characters and wait till everyone is there to really start. Alternately, if it’s only 2 players, this could be a “flashback” and maybe they have a longer history than the whole team.
I’ve added people into games at a later date on multiple occasions. Just give them some history with the team, and if possible, make sure “time has passed” just before a new teammate joins so you can say they’ve all been working together for at least a few weeks.
Oh good grief. I just realized this was posted 2 days ago. Ignore my too late advice. How did it go?
Adam West no worries Adam. Thanks for the advice. The game was 3 players (+2 missing it will be 5). Well, we talked a little about the when our team first came together… it helped knowing the playbooks the other will have. In the end it run pretty good, two of the PCs are girls, and one of them pushed the other into a triangle situation with 2 teen pseudo-villains, pseudo love interests… it was really fun, the 2 teen boys fighting for her making a mess (one with his fire powers, the other with his super robots). Pretty big teen drama… LOL
The other two players had their hands full too, trying to keep the collateral damages down.
I just had a 2nd session with 2 new players, my protege was the only one avail from my 1st session. We came up with a (secret team) of sorts that the new players knew my player but weren’t part of the full team because he was just scouting them out and didn’t mention them to the other players. What works with this idea is that we were able to have a strong play session without the other characters and also set up a bit of drama for future session when the other characters come back and realize their leader kept these people secret from the others. I think it worked out well.
Paul Engle That sounds like a really fun scenario to play out! Good work!