I’m running a game where the players are exploring, so they haven’t been to any of the planets before, one player…

I’m running a game where the players are exploring, so they haven’t been to any of the planets before, one player…

I’m running a game where the players are exploring, so they haven’t been to any of the planets before, one player has taken Contacts from Personality, any good ideas for rejigging it?

8 thoughts on “I’m running a game where the players are exploring, so they haven’t been to any of the planets before, one player…”

  1. Were they aware that this was going to be an exploration campaign?

    That said: Any time a faction contacts the characters for anything , it goes through the Personality. Also any merchant ship or mining vessel or exploration/scientific ship they encounter will invariably know the Personality

  2. Could you use the flip side of that? Instead of knowing a guy, everyone knows you. Perhaps you did some crazy stunt in the past or were the sole survivor of some disaster that got wide press coverage.

  3. Some good ideas. They are explorers coming into a sector that was colonized by ark ships.

    The online community could work, established contacts with other people on the ship or perhaps back on earth.

    Sean Gomes Yea they did know it was an exploration campaign, hoping for options of a modification along with the option to change to something else.

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