Hey guys, I want to play my first session of Uncharted Worlds. The thing is, I haven’t played a tabletop RPG ever, so I’m really new to this. I kinda need some assistance with that! First of, should the other players (non GM) read the rulebook too? (Probably a silly question hehe)
Hey guys, I want to play my first session of Uncharted Worlds.
Hey guys, I want to play my first session of Uncharted Worlds.
They shouldn’t need to, nah. Only the person running it really needs to read it. It might help to read the first couple chapters, about how the dice work and how the moves work.
Not a silly question.
For any other game system out there, I’d say yes definitely have your players read the game book. If they don’t, you end up spending a LOT of time trying to explain things and mucking up the flow of your sessions.
For PbtA games, all they really need are the basic moves, their archetype moves, and some basic explanation from you as to how they will be contributing to the narrative.
Good luck, Franz Vargas and congrats on taking the plunge! Don’t be shy about asking questions. Folks around here are really nice.
You have been really nice indeed! Thanks for the help! I’ll try it out and post on the session went! 😀
Uncharted is a little special because each player need access to rulebook to play it efficiently as they need it to create characters and prepare gear. Because I would assume your players also never played tabletop RPGs there is nothing wrong if they read the rulebook as well (to increase their understanding of moves and style of game that it offers), so that you can talk it over, unlike D&D there are no hidden secrets there like monster statistics or prepared scenarios.
On official website you can find few short YouTube movies explaining the game plus 5 pre-generated characters that you can start your first adventure with.
I apologize in advance, my English-speaking mates but I want to invite Franz Vargas to our Spanish community too so…
Hola Franz, me ha dado la sensación de que también eres hispano hablante, por eso te invito a participar igualmente en la comunidad hispana sobre juegos Powered by the Apocalypse. Allí tenemos también un buen número de expertos en la materia.
Un saludo,
PbtA en Español
Seibei Excelente, si soy hispano hablante! Muchas gracias, también me daré la vuelta por esta comunidad.
Serás bienvenido.
Players should be encouraged to read up on a RPG book except for the adventure sections that should be kept secret from the players until the game is run.
In Uncharted Worlds they don’t really have to know much. The game has put up-front Moves information on the sheet and in each character’s Playbook and all the players have to do is decide which Move applies for what they want to do. The dice-rolls are always the same system. Make sure the players correctly note down the special Moves they have, based on their Origin and Career choices.
If you are a new GM, the best advice is to keep the game moving. It is better to keep a lively story going than to waste time looking around for the exact rule to use. Players will forgive inaccurate rules application (you can get better next time) but they will NOT forgive boredom. In PbtA games you will never have to make dice-rolls yourself, so keep notes in front of you, describe the existing situation to players and note any new facts you or the players come up with. In PbtA, you can turn a question back to the players once in a while, and let them decide. This seems to work best if a character has an area of expertise related to the question.
Describe a new area or encounter in only a few choice words. Tell players what their characters would see, hear or smell. But keep it SHORT. Tell them only what characters would see at a glance. If they want more details they must ask questions or make a specific Move such as Assessment or Access (for computer info).
They make rolls, you must vividly describe the outcome. If they roll very well you can go over the top with your description or give them some extra benefit. If they roll badly, then the opposition gets to advance their cause and you could think in advance of a few things that might go wrong in each encounter or area and use these ideas.
Solid advice!