Friday we had our second session of a new Masks campaign. It went very well, and felt much better than the first session to me. Admittedly, the first session was character creation and introducing the players to the system, so that’s not unexpected. What made me very happy was how well the system seemed to click in this session, with the players getting more into their characters and the trappings of Masks specifically.
So a big part of that was due to how much I spent the first chunk of the session focusing on character stuff, giving them an in-game feel for their character’s lives, as well as the possible complications stemming from it. That part felt really good, and laid the groundwork for the glorious drama and tension that appeared at the end, which was great.
That said, I’m having an odd issue with my game. I am super excited about the personal drama and the character-specific stories, but I’m having trouble coming up with suitable superhero stories. It’s weird. I mean, I have a couple of obvious arcs in the background, that are intrinsically bound to the characters, and because of that I’m keeping a slow burn on them, so I don’t just power through the stuff everyone is interested in.
So I’m having difficulty coming up with suitable superheroic distractions. I suppose that’s a good thing, because it means we’re all really invested in the characters and their stories, but I feel like it needs to be more comic booky than all that. I’m not sure there’s any advice to be had for this kind of issue, but I figured I’d mention it, because the community has been super helpful while I lurked here, and maybe I’m not the only person with this very specific problem.
Make their issues Super. The problems they deal arise in Supervillains who respond with malice instead of introspection.