A clarification in the Beacon playbook. In drives, you choose 4, and then you choose another 4 (8 in total). It says “When all drives are exhausted” — but that’s all 8, right? Not every drive in the list.
A clarification in the Beacon playbook.
A clarification in the Beacon playbook.
I’m pretty sure it’s strike four, pick four, strike four, pick four, strike four pick four, etc. There’s exactly 20 options, too.
I think the implication of the rules is that every time you strike out 4 drives you pick 4 new drives until you run out.
On the contrary, I think it means what you said John McMullen: you only have to realize two series of four drives.
From the core book “Your drives work almost like an alternate advancement track—even if you aren’t there yet on your normal advances, when they’re all gone you have to change playbooks, retire, or become a paragon.” This implies that you have to strike out all of them, otherwise it would have said, when all marked drives are gone.
I read it as meaning you go through all of them, four at a time.
Yeah, the word All is the operative word here. If it were just eight it would say something like “once all chosen Drives are” or something similar.
/sub
Hmm. It’s a shame because a couple of additional words (either “and so on” if it’s all 20 drives, or “when all 8 drives” if it’s just 8) would have made it clear. Doing all 20 makes sense if it’s an alternate advancement track, but the lack of choice for the player irks me–it goes against the advice on page 93 of the core book: “…make sure you pick drives that really interest you.” Still, Masks seems to be designed for short campaigns, so that might not come up–I have no idea how fast a player might tick off drives.
I think it’s pretty clear. It says all. As in every drive. That’s what all means.
I think the point of eventually going after all of the drives is more representative of the beacon chasing the excitement of being a hero. The idea that the first drives they pick is what they were most interested in doing in the beginning but as they go on they start looking for new things to do to keep the experience fresh.
My GM and I misinterpreted that one… I had done a Beacon with the plan to burn through 8 drives ASAP, then switch to Doomed and absolutely run her into the ground in pursuit of vengeance (unless her team helped her let go of the anger of course). We didn’t end up getting that far, but I still like that concept… Oh well.