Question about The Dying playbook. The Trigger move says “TRIGGER
After a gift from your disease manifests itself, roll +symptoms. On a 10+, the MC chooses 1 and your symptom(s) manifest themselves as well.”
I’m not sure exactly what you mean by “manifests.” When you first gain a articular git or when you use a gift? Can you clarify the timing?
When they use their chosen gift I let them do their thing, whatever that scene may look like. Afterword that scene I have them roll Trigger and we see if their chosen symptom(s) surface or not. As to how many, if they have multiple or not, it’s subjective and whatever I find makes the most sense. I treat it like a golden opportunity focused on their symptom or symptoms.
Definitely when they use the gift and not just when they obtain it. That way every time they use this gift there is a chance, like the harm move in vanilla AW, that something may go wrong.
“Definitely when they use the gift and it just when they obtain it.”
do you mean not just here?
OK, how would you have that work with the “You integrate seamlessly with cybernetics. Take no negative tags” gift. Would that one just kick in when they go to get new cyberware or when they use said cyberware without the negative tags?
Lowell Francis Yes, sorry. Not just when they obtain it. I’ve actually done it both ways, asking the player for each to clarify their gift for me with both framing their views on their advantage there differently. If they view it as like a cyberware junky and keep going back to get more done, when it’s installed. If they have crazy cyberware installed that’s like military grade and they use that fictional positioning often and as weapons, whenever it was clear their cybernetics should be strained, broken, etc. I called for Trigger in those circumstances. So TLDR is, depends what the player thinks the gift is exactly when choosing that option.