How do multiple powers work in this system? There doesnt seem to be any way (that I can find) of quantifying how many powers a person may have – there is the sacrificing the total amount of bonds to get more uses with a power in the various difficulty aspects – but I cant find anything saying what number of powers PC’s should have.
For example lets use Thor as an example, he has super strength, super durability, and Mjolnir which lets him control lightning.
Can I make Thor in the system?
Or Ironman has his suit (an advantage), his intellect, and his status in society (fame and wealth in disgusting amounts).
the example given in the book has 2 (Olympic level athlete, and pinpoint accuracy) but I’m a bit unsure of how to manage the discussion as a GM
Page 82 says you can have multiple powers, and the assumption is you’ll learn about the majority of them in play. To play Thor or Iron Man, you write a generalization of your powers in the Power Summary box as a guideline. So, “God of Thunder” and “Billionaire Playboy Industrialist” respectively, yeah? Then you just scatter some summaries of their powers across the difficulties, and you’re done. During play you’ll push your powers to do things not on your power profiles, and you’ll roll, and you’ll see where they fall.
You also have to remember that the assumption the game makes is that your characters are all new supers. They’re just learning what they can do. I think that’s important to consider when trying to compare a new WiP pc to well established comic book characters.
So you start with some stuff they know for sure they can do, and some things listed down that they think is feasible or maybe they pulled off off-screen at some point accidentally or in a fit of panic or need but haven’t happened again. The Push move pushes those dramatic moments where they really need to stretch themselves to do ‘The Thing’ to win the day, or save the innocents or whatever.
If I was trying to make an established supe I’d probably not directly follow the rules and just make him however he’s supposed to be with some blank spaces to allow for those moments to Push.
Check out the character builds tab there are some really well done existing supers done in WiP to use as examples.
You can make your hero’s Powers Summary as broad as you like, but you only have a limited number of things you know how to do to start on your Powers Profile.
Filling in the gaps on the Powers Profile of the other things your hero can potentially do, but hasn’t done yet, will happen in the game through Pushing, which has the chance to fail with dramatic consequences until the hero figures the powers out.