Hello All,
I intend to run my first game of Monster of The Week tomorrow night for my wife and a couple of friends and I’ve written up my first mystery using the vengeful spirit idea from the Revised manual and I’m hoping I can get some feedback.
I’ve ran my fair share of Dungeon World and The Sprawl, but both of those are a bit different, structurally speaking, from MoTW and I’m kind of worried that it’s not clicking yet.
There are several similarities in terms of the monster I’ve got and the example in the book, but I’m not really sure how to run a game set in a single location (in this case an old Opera House) and still make it interesting. I’ve got a monster and all the things that go with that, I’ve got a weakness and an attainable method for exploiting said weakness, but I guess I’m not really sure how to go about pacing and revealing information to the players so they don’t get hung up.
This group is very green, having only played a couple of rpgs ever, and never with any regularity, so the fear that they’re not going to have the skills needed to take the ball and run with it is also kind of a concern.
Anyhow, if any of you can take a look at what I’ve got and give me some feedback I’d greatly appreciate it!
https://docs.google.com/document/d/1i9r0lXWCEwfE3GjShXnAnAEM-6so_ZngAGj_Mc3pmss/edit?usp=sharing
You seem to have the idea; execution is always the challenge!
Mark Tygart Yeah, that’s definitely true in my experience.
Unfortunately, something came up and I never got to run this for the intended group, but I did end up running a different MoTW adventure involving a rampaging motorcycle gang of werewolves in rural Nebraska that went really well.
All’s well that ends with rampaging motorcycle gang werewolves…