Hello,
I am new to the Sprawl and I am sure I will have a number of questions.
My first one is: Are the corporate countdown clock player facing? The the Players, but maybe not the characters, know what time the corporate countdown clocks are at?
Hello
Hello,
I am new to the Sprawl and I am sure I will have a number of questions.
My first one is: Are the corporate countdown clock player facing? The the Players, but maybe not the characters, know what time the corporate countdown clocks are at?
Comments are closed.
Welcome! Without the book at hand to check, I believe that yes, they are. The idea behind the clocks is to make the players feel the building tension, which only works if they can see them.
All clocks are player facing but the effects of the clocks need not be player facing.
Thanks. I thought so, but I wasn’t sure and it doesn’t seem to be explicitly stated in the book.
While I own and have looked at a number of PbtA games this will be the first time I have convinced my group to step away from Pathfinder and actually play something different. The Sprawl seems to fit my groups expectations of a game better than some of the PbtA games so we’ll see how it goes. Apocalypse World would have also been a good choice, but the Sex Moves immediately turn people away in my circles. Even if I try to reskin it as an intimacy move.
Kirk Foote That sounds great, The Sprawl is definitely easier to wrap your head around for people with a more traditional background. Have fun with you group!
Yep, the clocks themselves should be visible to players – though as you say, not to the characters, since the clocks are just an abstraction of what’s happening behind the scenes.
What the characters see is the in-game effects that the clocks represent… that is, the corporations paying an increasing amount of attention to the team’s activities, manifested in such ways as an increased security presence in the target area, or company muscle kicking down their door.
Hi I have a follow up on this question. Should the threat and various other clocks I create as MC be visible to players too?
Every clock should be player facing in my opinion.
Thanks I’m coming to that conclusion following my most recent session