Originally shared by Jay Iles
I’m considering changing up Needs in #Legacy2e. I don’t like them at the moment: they don’t have any teeth, except that they make your Family vaguely worse at enduring adversity. It doesn’t feel that good to get rid of them, either, because normally you’ll be giving up a Surplus to do so – and Surpluses give you cool toys for your character.
So, why not crib from AW’s Hardholder – and add a bit more spontaneous threat to the world while I’m at it?
In Want
At the start of each session, rolls +Needs.
On a 10+ a Need flares up. Pick one. On a 13+, the GM picks one too.
– A family member’s in trouble – someone’s demanding a ransom for them, or they’re stranded in the wasteland, or they’re hanging on death’s door.
– You’re unable to meet your obligations. Lose 1 Treaty per Need on factions of your choice.
– Something snuck under your radar. The GM activates Uncover Secrets to add something unhelpful to you to the map.
– Your resources run dry. Pick an Investment category – it’s set to 0 for this session.
What do you think?