Sharing this here in case that gets more eyes on it.
Originally shared by Jay Iles
Guest Writers Wanted!
With #Legacy2e doing pretty damn well on Kickstarter, I now have quite a slate of guest authors ready to write hacks for the game and resources to fund them. I want to increase the diversity of perspectives I’m offering on Legacy, though, so it’d be great to hear from authors from different backgrounds.
So! If you’re not white, not male, or both, I’d welcome pitches for a hack for Legacy. This will be between 15k-30k words, depending on complexity (as agreed between us before writing starts depending on the scale of the hack). I’ll pay you £0.6/word, 50% on receipt of the first draft and 50% on receipt of the final manuscript. I’d welcome familiarity with Apocalypse World-derived games, but I’d be happy to provide rules assistance if the concept you’re pitching is strong. If you don’t want to comment publicly here, get in touch at ufopressrpgs@gmail.com.
If you’re interested, here’s my breakdown of what Legacy offers, and where you might be interested in taking it. If you don’t fit the bill, maybe share this post on?
What’re the core themes of Legacy?
Scale. Each player controls a broader family as well as characters. Action happens on a family scale of hundreds of people and months of work as well as a character scale of individuals taking action over minutes or hours.
Ages. You spend limited time at a particular point in history, using your character as a lens to highlight a particular aspect of your family. Between these ages, there are moves to guide how your family evolves or suffers and how the world changes.
The world. The players build up a map of the world that informs how dangerous travel can be, what threats and resources are out there, and how the different families and factions interact with each other.
History. As you play you make permanent changes to the world and see the unexpected results of previous actions. You can draw on the power of previous characters, create giant mega-projects that redefine the world, and build the world’s saga together.
What are the assumptions of Legacy that you might want to break?
Post-apocalyptic: Legacy takes place after a reality-twisting apocalypse, with survivors finding a way to adapt to the new world. Maybe you want to set a hack in a world that hasn’t crashed – a near-future cyberpunk world? Or maybe you want to tell the story of colonists on an alien world, still removed from their support but not due to a cataclysm.
A golden age: The World Before had all sorts of strange technology. As you play you’ll find marvels among the ruins you can draw great power from. In your hack, maybe the marvels are created by the characters – the dawn of civilisation, with players inventing farming, medicine and magic?
Multi-generation play: Legacy assumes significant time passes between ages – there a few generations or more. In a different context, though, significant time could only be a few months or years. Maybe you’d like to make a hack set during a military campaign like Night Witches, with time skips moving the front towards its eventual conclusion?
Tense relationships between families: By default, the families are competing for scarce resources, with peace maintained by a web of obligations and treaties. Maybe you want to see what happens when families are more closely allied? Or maybe you want to put them more directly at each other’s throats?
How to get started:
If you have ideas, get in touch and we can start talking through the details. If we’re both excited to move forward with it, I’ll put it on the list of stretch goals. Assuming the goal’s hit, I will offer you feedback, talk through ideas, cheerlead you and give you layout, editing and an art budget. Once the hack’s complete, you’ll have full rights to give it away, hack it further, and do whatever you want with it, so long as you credit Legacy according to a creative commons attribution-share alike license.
https://www.kickstarter.com/projects/1549920133/legacy-life-among-the-ruins-2nd-edition