So I Recently Whipped up this custom Training move After realizing My Nova has kept it in his head that he has been training with the Silver Savior(A.K.A. His Apartment Building’s Janitor) But he hasn’t received Any In-Game Benefits for it, I decided to make it more general if I need to use it for someone else.
When you train with an older Hero as time Passes, Roll +The Label they wish to impose on you, Hold one Train, And they either Take Influence over you or attempt to Shift Your Labels. On A miss, it doesn’t go as well as you would hope, Mark a condition, Your Choice, and say what went wrong. On a 7-9 Choose one boon, on a 10+ Choose 2.
-They don’t happen to give you any lectures this time, They don’t Take Influence over you or attempt to Shift Your Labels
-The session is especially helpful, Hold an extra Train
-You are feeling especially good about yourself and you feel you have grown into your image of yourself more, Shift one label up and one down, your choice
You May spend Train at any Time To do any of the following:
-Remember Your Practice of the very thing you are now doing and use it to gain an edge, When Unleashing your powers or Directly engaging a threat Gain a +1 after rolling as Though you spent a Team from the pool on your own move.
-Have words of encouragement from your Trainer come Back to you when you need them most, Clear a Condition Or Subtract 2 from your roll to Take a Powerful blow as though you spent 2 team from the pool
-Recognize and exploit a former mistake of yours someone else just made, Take +1 Forward against them for the rest of the scene, Take influence over them, Or Provoke Them to action as though you rolled a flat Seven(Still factor in labels or conditions afterward.)
-You Remember something useful your Trainer said about the person you are facing right now(Or people like them if they don’t know of this person), Chose one extra option(Even on a miss) When Assessing a situation they are causing Or Piercing their Mask.
-After succeeding at something: Remember How much you struggled during training to do what you just did, Mark Potential or add a team to the Pool
-Remember and accept Something your Trainer said about who you are or how the world works, Reject the Influence Of anyone other than them or Comfort/Support, anyone, as though you rolled a 7-9. But next time your trainer Tells you who you are or how the world works take a -2 against if you attempt to reject their influence, after all, their advice WAS helpful last time.
NOTE: Train Persists between sessions and scenes
Any Feedback is very much appreciated to refine/improve this move as it is still a rough draft.
If an adult hero is spending time with you on a thing that they want you to be, shouldn’t that boil down to their Influence on you? So if you’re training with Johnny Rescue to be a Savior, then basically that means you’re giving JR Influence, and he’s telling you how the world works (“if you don’t get in there and save people someday there’s not going to be anyone else!”) Then your Savior goes up, and when you’re doing Savior-y things, you Savior better than you would have if you didn’t train.
If I were going to write a custom move about this, I would make it specific to the Silver Savior somehow. Not sure what though.
Personally I would rather represent this in the fiction, so increase what you would consider a reasonable use of their powers, let them do more with their powers without having them roll to unleash. If you really want to drive it home, make reference to their training when they say they are going to do something.
I think this is awesome. This is perfect for an X-Men style game and I hope something like this appears in the forthcoming PHOENIX ACADEMY playset.
Is this a beginning of session move?
I could be used like that definitely. My Idea was to use it after starting the beginning of a training session, then doing A time skip to trigger the move, But use it however you see fit.
I think this move is way too complicated.
Here’s how I did it for The Youth in three sentences:
[ ] Hero Worship: You have an NPC hero you look up to. When you reject their influence, you can tell them something you admire about them and succeed as if you rolled a 7-9; you can’t give them influence again that scene. When you accept their influence, they’ll vouch for you or give you something they think you want.