Hey everyone. I’m running my first MotW campaign and everyone is really enjoying the game. I need a little advice though:
I have 5 players, and almost every PC in the campaign has ended up with their own individual story arc. Since the system is designed to basically end with the PCs’ deaths or retirements after a certain number of sessions, I’m concerned that I might not be able to complete all of the characters’ story arcs in a narratively satisfying manner before they retire. Even if I can, it would probably mean that I would basically have to only focus on the monsters and factions at the core of the PCs’ story arcs, which could get boring and/or repetitive.
One possible solution I thought of would be to extend the amount of XP they need to advance so that it happens more slowly. Has anyone tried this? It would probably be the simplest solution but I’m afraid my players might be disappointed with the amount of time and effort required to advance if I change the pacing. The only other thing I can think of is trying to fold their character arcs into tangentially-related monster hunts. This would require a bit more work on my part and it might not be possible to tie in an individual story arc into every episode if I do that.
So what do you think? Any advice or feedback would be greatly appreciated!
Why not have a big bad decided to take the hunters out and the”kill list” leaks; forcing them to band together or die alone…
It’s not just on you to tie in their back stories.
Yes, no need to worry about that – when you wind up the game is up to your group. The words about ending the game are there to point out “these are things that suggest you’re coming to a conclusion” not “you must stop now.”
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Michael Sands Do you have suggestions for what my players can do if they run out of advancement options besides retirement?
J.T. Dimino they can just not take any advancement, or you could come up with some new options for that case