I was wondering if this system can work without the rules about deciding a match before hand.

I was wondering if this system can work without the rules about deciding a match before hand.

I was wondering if this system can work without the rules about deciding a match before hand. I’m building a game as if all the craziness from the world of wrestling was in fact real, undead wizards , gods , vampires etc etc….

and I want combat and matches to progress with a realistic feel.

I love pbta and was wondering if I need to just remove that aspect of the system or perhaps adjust or rewrite it. any ideas or suggestions would be greatly appreciated.

5 thoughts on “I was wondering if this system can work without the rules about deciding a match before hand.”

  1. What do you mean by “realistic feel”? Do you want to explore the horrors of battlefield wounds and emergency room trauma, or just the D&D-style tracking of hit points?

    I remember someone posting about doing a Dungeon World of Wrestling crossover to do fantasy gladatorial combat; maybe over on the Dungeon World Tavern but I can’t find the post.

  2. My New Years Fray game is built to do competitive matches using as much of the existing system as possible, if you want a touchpoint for that!

    At a high level, once you remove booking matches, you need to decide how to handle determining who wins without giving natural advantage to a particular Stat (unless that’s what you want to do, of course) – like, it shouldn’t come down to whoever has a better +Power stat or whatever. In New Years Fray I make it about using Momentum to power your Finishing Move, which is always risky because a botch will give the victory to your opponent. But there’s other ways!

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