ok so i just got back from my Monday D&D game and the next gathering will be the day before Halloween, so i will be…

ok so i just got back from my Monday D&D game and the next gathering will be the day before Halloween, so i will be…

ok so i just got back from my Monday D&D game and the next gathering will be the day before Halloween, so i will be running monster of the week for the first time as a one shot. is there any advice you all can give ?

3 thoughts on “ok so i just got back from my Monday D&D game and the next gathering will be the day before Halloween, so i will be…”

  1. I love the idea of a MotW One Shot for Halloween.

    In a One Shot your goal won’t be to go into a lot of depth about the Hunters; instead you’ll be wanting to walk away from the table with an exciting, self-contained story of monster hunting. This may require a little tweaking.

    Playbooks / Pre-generated PCs

    I’d consider limiting the available playbooks based on the number of players and type of experience you’re going for. For four players, maybe present six options for them to pick among?

    I’d even consider pre-generating the Hunters, depending on how much time you want to allocate to this step. You could either answer or eliminate those items that tend to build toward long-term character development

    For the Crooked, i’d ask the player to choose their Background, Moves, and Gear, but i would eliminate Heat and Underworld, since these wouldn’t likely come in during a One Shot. For each Playbook, figure out which decisions will impact a One Shot, and either pre-answer or simply remove the others.

    If the players want to return to these characters for further sessions (YAY!) they can answer those questions later.

    Luck Points

    I’d consider reducing the Luck pool for each Hunter; but make a point about it – explain what Luck is if they don’t know, and reduce them to maybe 3 points each. Then hit them REALLY hard when you get to make a move and it fits your principles and agenda.

    Using extremely overpowered Monsters as Michael Sands suggests, i’d freely make hard moves to inflict extensive Harm when appropriate, and encourage the Hunter to buy their way out with Luck. When they do so, have them describe the turn of luck that helps them avoid the described injury. Let them get excited and weird with it. These will likely be some of the most memorable moments of the one shot.

Comments are closed.