Ok, on GMing. When a hero is attacked by a supervillian, on what basis do you choose “give them a condition”, vs. having them “take a powerful blow”?
Ok, on GMing.
Ok, on GMing.
Ok, on GMing.
Ok, on GMing. When a hero is attacked by a supervillian, on what basis do you choose “give them a condition”, vs. having them “take a powerful blow”?
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I sometimes — but don’t always — make them take a condition when resulting from a Hard Move, and Take a Blow when resulting from a Soft Move. More often, I deal out a condition for “normal” harm, and sometimes — for really bad shit — I’ll have them mark a condition and roll to take a powerful blow.
I thought that taking a hit (regardless of the GM move that inflicted it) is always a hard move.
Like I said, sometimes, and pretty much only when they don’t already have any other Conditions. Like any other soft move, the roll gives them the chance to get out of it.
Pacing. Taking a powerful blue takes longer and puts a bigger spotlight on the character, so often it’s about deciding whether that’s appropriate.
I’ve only been running a short time but I’ve only been using “take a blow” when it’s been telegraphed and the character is fictionally actually taking a big hit. On the other hand, I’ve been in a game where it was used pretty regularly in ordinary fights.
I also (heresy!) roll for “take a blow” myself to save time, since otherwise you waste a turn and every turn is precious in play-by-post.