I’m looking at starting a MotW game with a single Player. I’m thinking that I will giver her one or two allies to start with’ to round out her team and to have some characters to menace besides hers. My one question with this is:
Do ally NPCs have a harm track? Do I need to set the amount of harm these allies can potentially take beforehand, or should I just treat them as the fiction demands and if it’s appropriate for them to die the result of a hard move, kill ’em?
I couldn’t find much of anything in the rules so I thought I’d ask here. Let me know if I’m missing something obvious. Thanks!
Normally you don’t track harm for allies, just assess how hurt they are based on harm suffered (just as with bystanders etc).
It might be worth tracking it for this case: just give them the same harm track as a hunter.
You could also consider giving each ally or ally team something they are good at, to help define how they help… e.g. this one is good at getting info out of witnesses, that one is good at computer hacking, this one is tough in a fight. You shouldn’t need to get more detailed than that, just use these to determine which Keeper moves apply.
Monster of the Week Thanks!
I have also increased luck points and what characters can do with them but only for solo adventures
Mark Tygart Luck is another dial I had thought about fiddling with, but I’m a little wary of adjusting too many things at once. If it looks like she is burning through luck at a higher rate than I like, I may try and think of a way in the fiction to prop it up some.
Beyond the number of luck points, what did you adjust as far as what the solo character could do with luck?
Really allowed escape from monster or minions and a safe heal-up for a point each. I would double the solo players luck points but made half solo adventure luck points that had to be spent on that adventure or lost. You could also use luck to save a helper or “red shirt” (TOS Star Trek reference) or heal them after a combat.
Another option I’ve used in some of my mysteries is to make the monster pretty weak but seem formidable. drive.google.com – Dead Man Walking.pdf as an example.
I tried this in my recently posted Scarecrow as well, but I like “Dead Man” better. I also think “The Girl Who Loved D&D” could work solo.
Thanks Mark Tygart, that gives me a lot to go on!
Russ Wishum Glad to help!
The Dungeon World Supplement “Legacy Weapon” may be a good way to go. Probably wouldn’t be that hard to tweak for MotW. drivethrurpg.com – The Legacy Weapon – A Dungeon World Artifact and One Shot
Casey McKenzie Huh, this looks really cool. I may have to pick it up…
Russ Wishum (Evil Laughter) Glad to help!