Design Update #10

Design Update #10

Design Update #10

Back to some faction goodness.

The Iron Assembly

The most populist faction of the six. Went through a couple of difficult rewrites with this one, and I think it’s probably the faction I’ll need to revisit first during the editing/revision phase.

The Assembly provides a lot of tropes to the setting. As antagonists, they can be mindless thugs, raiders, barbarians, terrorists. As protagonists they can be freedom fighters, The Resistance, etc.

As usual, any feedback or issues about the faction would be appreciated.

New Debt System

For those of you who may have missed it, I’m working on completely revamping the original Debt/Favor/Acquisition system from the core rules. You can check out the first rough draft here: https://plus.google.com/u/0/109509798379128908797/posts/TP8zQjtyuNi

What’s Next

I’m working on a cleaner version of the Debt System, which will probably be the subject of the next development update. At the same time, I’m writing up the final (!!!) faction. Which I still need to name.

https://www.dropbox.com/s/tp3d2450i6c0g7g/IronAssembly.docx?dl=0

2 thoughts on “Design Update #10”

  1. Also I am guiltily pleased with myself at the description of the Engineering Brigade on page 4. “They raise towers to the sky, or raze them to the ground.” So campy <3

  2. Yep. Seizing the means of production left a power vacuum, and (fearing one of their rivals would step into it) the workers turned into a clan-like feudal faction of their own.

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