How do you handle the Mundane’s “Oops!” move?
I’m in the process of prepping for our group’s first ever MotW game, and one of my players will be a Mundane. I was suprised to see that this skill not only requires no roll, but also seems to have no limits and require no specific trigger ingame – just the player telling me ‘hey I want stuff’. I might be missing a nuance here.
What will stop the player from just asking to find something wherever they go, potentially outshining the other hunters that are actually supposed to be good at this stuff?
What type of information do you dispense as a result of this move?
1. It doesn’t have to be information.
2. It will be important and useful.
3. It does not have to be related to the hunter’s current problems or concerns.
That means you, as keeper, may feel free to complicate the life of your Mundane as much or as little as you like when they use this move.
After all, a clue about the current mystery is important and useful but so is a sinister artifact that could destroy the world.
Michael Sands Thanks! I’m struggling a bit with the combination of 2 and 3 though, especially given that our sessions will likely be ‘ episodic’ in nature (if that is a word). Literally: Monster of the Week, not necessarily related (for now). Other than the same characters being present.
Could you give an example or two of something the mundane might stumble upon, that does not relate to what the hunters are concerned about right now but is still useful and important?
(Maybe i’m over complicating this)
Gerke Bouma Think about what is useful but not related to the current mystery… perhaps a clue about something that they encountered in the past, or a mystical device of unknown powers, or it could even be something normal and useful (maybe a chainsaw or key to open a locked door).