I’m considering running a 2 player (as in only 2 people) game using the 2e rules. At this point I’m not sure if I’ll go one GM and one player or some shared GM responsibility. I’m also toying with the idea of the single player being the only real family, at least to start, with perhaps more factions coming into play as the ages progress, whether as migrants or the landscape opening up to a larger scale over time.
I’m curious to hear the advice/suggestions/ideas of others (likely more experienced with both PbtA and Legacy).
I think I gave you some advice on Reddit, but I’ll have a think if anything else occurs to me!
Maybe you guys can run each other’s Family and share other non-Family gm responsibilities?
Triple Thanks James! For the game, and for replying twice. I hadn’t realized that was you on Reddit.
No worries! Link to the comment if anyone is interested: reddit.com – Is Legacy:Life among the Ruins suitable for solo play (GM and one player)? • r/ApocalypseWorld
For what it’s worth, I’m getting ready to join a Cypher System based play of The Strange with our host using Mythic’s GM Emulator with everyone as player/no GM. No idea how it’ll go, but feels promising.
I have never tried that, but what about a player rotating between 3 of the Homeland families of his choice. it’s a way to populate the homeland with more than just Factions. And the different Family perspective could work!
I’ve played some really great two-player AW inspired by this post of Vincent’s that I found by chance:
apocalypse-world.com – Co-MCing
Having not yet actually played Legacy, I can only guess, but it seems pretty applicable!