So I’ve read through the 1.6 rules and I have a couple of questions.
First of all, the rules mention ‘hold’ a few times as a stat but I can’t seem to find any explanation of what that actually is. Did I miss it or is it something in transition? For Example, page 73 under Leader it says ‘When you train a group for a few days, hold 3.
Secondly, I’m a bit confused about Roles, Role Moves and advancement. Every character chooses a Role, that makes sense. But the mechanical aspects allude me. How does one ‘Trigger one (a Role Move?) at character creation’? What are Marks and/or what do you Mark? Is there any mechanical benefit to each Role or does that occur only when you change Role?
Hold is a temporary point you gain for specific use. When you gain hold, it will usually tell you how to spend it too.
Example: when you yell wildly and loudly in a pitched battle, roll +Sway. On a 10+, hold 2. On a 7-9, hold 1. Spend hold, one for one, to impress, dismay, or fighten a single opponent.
Aaron Griffin thanks! That makes sense.
When the book says “trigger one (a role) at character creation” it means follow through on its trigger text.
I don’t have the playbooks in front of me, but if a playbook said something like “Rebel: lead others in disobeying the family’s traditions” (again just an example), then when you lead others in disobeying the family’s traditions, you would become a Rebel.
At the start of play, when you’re told to trigger one of the Roles, that means whatever role you choose is presumed to be true in the game. If you start the game as my example Rebel above, it’s assumed you are actively in the game already leading others in disobeying the family. The GM should start asking what you’re doing, what traditions you’re defying, etc to build up the game’s status quo.
A Mark is just that: a mark on the playbook to show what Role you are/what Roles you’ve taken. As for benefits, keep in mind that every role gives you a particular +1 to a given stat, including at character creation.
Thanks Alfred Rudzki!!
I couldnt have said it better 🙂
Alfred Rudzki Let me check if I understand you. When I create a character I choose a Role. I embed that in the fiction by describing how I came to that Role. I also +1 a Stat or pick a Move since I triggered said Role.
In play, in conjunction with the fiction, when I meet the conditions of a different Role I shift, again triggering the consequences. For example, if I’m an Envoy Leader and I negotiate peace between two groups I become an Agent instead of Leader?
I mark the playbook to show both advancement and to track my Role progression, with the idea that if I trigger all Roles, I’m retired.
I want to say yes, that’s right on. If I’m missing anything, someone set me right, but yes I’d say you’ve got it now.
I don’t think you get the initial move and stat +1 on the one you trigger during character creation
I just double checked, and you’re right on that front
Can I ask where you read this? I’ve gone back and double checked and it seems ambiguous to me. If at creation you ‘trigger’, and the trigger is to ‘Mark, and when you ‘Mark’ an ‘Unmarked’ role you get the advance, where does it specify to not do so? If we don’t do so, would a character have to return to the original Role before retirement?
Page 44: “Role: Pick a starting role (Leader, Agent, Rebel or Outsider) and work through its effects. Unlike when you mark roles in play, do not add 1 to the associated stat (see p. 59 ). “
Thanks!
Thanks everyone for the explanations – all checks out I think. For what it’s worth we’re making it clearer in the final version that your starting role doesn’t give you +1 to a stat or a new move.
I think a glossary would help this sort of thing