If you picked one PBTA game as the best for one player-one GM play, what would it be (and why)?
(I know, all of them can/have been made to work. I’m wondering which one/s might be well designed for that.)
If you picked one PBTA game as the best for one player-one GM play, what would it be (and why)?
If you picked one PBTA game as the best for one player-one GM play, what would it be (and why)?
(I know, all of them can/have been made to work. I’m wondering which one/s might be well designed for that.)
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Murderous Ghosts has been designed for that. None of the others have
I’ve gone super into Ironsworn lately, which is in open beta and freely available. It’s very well designed for variable group sizes, including solo and GMless co-op, but player+GM is also entirely possible. And the setting and mechanics are great. It’s a little further removed than most PBTA stuff; the creator bills it as “inspired by the Apocalypse,” the dice system is a little different, but I like it a lot.
Carl Gerriets – I made Bandits, Bandits They Arrive for 200 word rpg challenge, extended version (300 words) in the link. I don’t think it’s “best”, but it’s designed for 2 people.
https://docs.google.com/document/d/1WljYzK91yFgo1TBvpSj-UTlx0QDm8MgDO45-o3_jfOg/edit
The Legacy Weapon supplement for Dungeon World is designed for exactly that, and uses a very clever mechanic to make it all work.
I played a one on one Dungeon World campaign that worked well!
Original Apocalypse World with a specific backstory builder PlayBook like the Quarantine.