i have noticed that the book suggests having 3-5 players, but i was wondering if it would be possible to play with 2 players? i was not seeing any particular obstacle in the text, but i was wondering if maybe there was something i was missing, so i thought that i would ask here. also, does anyone here have experience with running this game with less than 3 players?
i have noticed that the book suggests having 3-5 players, but i was wondering if it would be possible to play with 2…
i have noticed that the book suggests having 3-5 players, but i was wondering if it would be possible to play with 2…
Do you mean 1 on 1, or a GM and 2 players? I’m no expert on the game, but I recently ran a 2 session game with only two sisters and it went very well. It led to a tight story with them depending on each other a lot. My sisters were the Fatale and the Animus, and they had different outlooks but also came together to face the horrors. It was very neat. Still, I think having more sisters will bring complications that add flavor to the game. I question whether a 1 on 1 game would bring the level of complexity needed to make the game sing, but would love to hear how that sort of game goes.
Tyler Lominack i meant a gm with two sisters, not a 1 on 1 game, but i think i might have worded that confusingly.
thankyou for your detailed explanation 🙂
Sisterly bonds are the only strictly mechanical reason, and easy to ignore if you want. I think the game thrives at 3 sisters, you can set up a triangle of soft rivalry, which PbtA games really excel at, you get a classic coven out of your players, and you balance out spotlighting pretty easily.
Really interested in Tyler Lominack ‘s experience running over two sessions. The book recommends doing the game in one, even if that means doing fewer rooms. The tension can dissipate a lot of everyone takes a one week break halfway through. How did you ramp back up tension and get everyone back in the game?
Vincent Eaton thankyou! that had been my thoughts, but i just wanted to make sure
I think the more players you have, the more PvP you’ll need to encourage. Though that will depend on face selection too.
As the others are saying, you just don’t get as much interaction between players. We playtested it with 2, and decided 3 is the sweet spot, which is why we listed it as the minimum. Some tables can make 2 work, but we recommend 3.
I won’t run more than four.