Hi, sorry if this was brought up elsewhere, but I’m having trouble understanding “The Future” element of the the Futurist playbook. Marking one off every time you fail a roll seems like it has the potential to retire the character REALLY quick given a bad run of rolls, or am I misunderstanding things? The expanded discussion of the playbook DOES describe the futurist as a brief-lived character, but it attributes it to the emotion spike thing, which, given that they can only miss 6 rolls before they risk becoming gone as a character, seems like the lesser risk? It also seems like it would make it difficult to ever actually to get to the 5+ advancements, given that the futurist effectively (even if not technically) doesn’t have the same access to getting xp for failing a move that other playbooks do.
Hi, sorry if this was brought up elsewhere, but I’m having trouble understanding “The Future” element of the the…
Hi, sorry if this was brought up elsewhere, but I’m having trouble understanding “The Future” element of the the…
I mean, I get that that there are definite ways the Futurist can be gamed to keep them in play for a while, but wouldn’t that sort of work against trying to put the fiction first?
You don’t need to mark one off every time they fail a roll, it is an option, though. Just like when someone has negative tags on their weapons and they roll a miss, you might make the negative tag come into the fiction, you might not. It is fiction first, you’ll do whatever is interesting and what makes sense in your fiction. That text is just there to remind you that option is also on the table when misses are rolled.
Oh ok, I kind of figured it was something like that, but I wasn’t seeing anything in the playbook or the book that actually said marking one on a failure was optional. Thank you for the clarification
No problem! Yeah otherwise, as you say it would be short lived and the fiction would look pretty intense with all those events occurring.