So I’m running an ongoing game and have a lot of people showing interest in playing. The game started with 2 players and now have six wanting to play. I hate turning people away so I was hoping for advice on running a game for a large group.
So I’m running an ongoing game and have a lot of people showing interest in playing.
So I’m running an ongoing game and have a lot of people showing interest in playing.
Encourage one of those folks to start a second table. Mentor new MCs. Encourage them to run what they want, and offer help when they need it. Don’t let them flounder too much.
Six is hard, but I’ve done it. Sit them all down and talk about how to play nice – don’t interrupt others or talk over them; be actively engaged in what other people are saying and doing; things like that.
Also, try not to break them up solo. Dividing time between six different scenes sucks.
Stay conscious of spotlight time, and make sure you involve anyone who is not loud enough to get your attention.
Six hunters will also demolish most monsters pretty easily, you might want to give them a few more creatures to deal with.
Maybe you can split it into two groups?
I appreciate the advice, splitting might be an option down the road after more people get familiar with the game but it’s not right now. Hoards and multiple minions helped keep the monster from melting sitting the final confrontation.
It can be hard to keep everyone involved when you have 5+ at the table. As Michael Sands says, be conscious of spotlight time. Be pointed with your “What do you do?”s to draw out the quieter players.
My experience in PbtA games is that splitting the party happens quite frequently, which makes for some great storytelling, but can also leave players sitting out and watching. Switch to them and keep them involved with their own scenes.
If you can run for them all in the same continuity without everyone being at the table for every session that can be great for keeping the table-size manageable while still including everyone, but you’ll need a game blog like Obsidian Portal to keep players who weren’t in an episode up to date.
Grey Kitten proposes something that worked well at my table. I’ve once been a part of a huuuge MotW team (about 10 people) but our Keeper ran an episodic campaign with different team for each session. It worked pretty well – but I must admit I’ve sometimes missed the info from sessions I didn’t play so a campaign blog would indeed be nice.