Carta Galaxia Development Update #20
Slowly recovering from illness. Back in the saddle, writing away.
Preview: Creating a Scenario
I’ve linked a first, rough pass of Chapter 1 of the book. It covers establishing the core scenario of a campaigns. It likely needs another pass because I probably rambled (I blame the medication), but I hope it at least makes sense and provides inspiration/guidance. You guys will tell me if I’m totally off-base, yes? I’m totally getting impostor syndrome from writing How To Do X guides. Bleh.
What’s Next
I’ve already started hammering at the Jump Point / Prompt chapter, which is one of the big ones. Fortunately I have a lot of Words already written, I’m now trying to order my thoughts and condense it into easily digestible sections…
A strong Prompt has:
– Context (why are they the ones answering)
– Guidance (what kind of information are we looking for)
– Impact (how will this define future events and decisions)
… and so forth.
https://www.dropbox.com/s/r4q0tex0linqshr/Campaign%20Setting.docx?dl=0
Just on a quick scan it jump starts ideas. Also think it’s great advise, well put together.
I like the primary/conflicting truths idea
hey Sean Gomes is there a private way to contact you? I’d like to ask you something
Sure thing, sent you private G+ message, Chad.
Justin Phillips that’s the plan. Back of the book will have ~3 simple campaign seeds created with the Carta Galaxia method. I’ll be using Feudal Worlds as my “step-by-step” example, but I’ll include a couple more at the end.
Still need to find a nice layout to present a completed campaign seed.
What I appreciate most about this set-up is that it subordinates world building to scenario building. Because the former is always what keeps me from the latter … and from actual play.
Rob Barrett Yep. My philosophy is: Scenario generates stories, stories build the world.
Whereas I’ve never been able to shake that old bad D&D sandbox habit
(Bad for me, not bad for everyone)