Carta Galaxia Development Update #20

Carta Galaxia Development Update #20

Carta Galaxia Development Update #20

Slowly recovering from illness. Back in the saddle, writing away.

Preview: Creating a Scenario

I’ve linked a first, rough pass of Chapter 1 of the book. It covers establishing the core scenario of a campaigns. It likely needs another pass because I probably rambled (I blame the medication), but I hope it at least makes sense and provides inspiration/guidance. You guys will tell me if I’m totally off-base, yes? I’m totally getting impostor syndrome from writing How To Do X guides. Bleh.

What’s Next

I’ve already started hammering at the Jump Point / Prompt chapter, which is one of the big ones. Fortunately I have a lot of Words already written, I’m now trying to order my thoughts and condense it into easily digestible sections…

A strong Prompt has:

Context (why are they the ones answering)

Guidance (what kind of information are we looking for)

Impact (how will this define future events and decisions)

… and so forth.

https://www.dropbox.com/s/r4q0tex0linqshr/Campaign%20Setting.docx?dl=0

9 thoughts on “Carta Galaxia Development Update #20”

  1. Justin Phillips that’s the plan. Back of the book will have ~3 simple campaign seeds created with the Carta Galaxia method. I’ll be using Feudal Worlds as my “step-by-step” example, but I’ll include a couple more at the end.

    Still need to find a nice layout to present a completed campaign seed.

  2. What I appreciate most about this set-up is that it subordinates world building to scenario building. Because the former is always what keeps me from the latter … and from actual play.

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