I’m thinking about a casino-themed mystery and I’d like to add a little gamble to the advancing rules for this one session. A strange idea for a home rule came to me, maybe you’ll find it useful 🙂
Improvement Roulette!
When you mark your fifth experience point, instead of choosing an Improvement, you can assign “1”, “2” and “3” to three of Improvements you can choose. Then roll two dice separately.
The first die decides which Improvement do you actually get – 1-2 means “1”, 3-4 means “2” and 5-6 means “3”.
The second die gives an extra effect:
1 – fate is unkind, take -1 forward.
2 – fate is kind, take +1 forward to the first use of your new Improvement, reroll if it can’t be actively used.
3 – you’ve learned something, gain 1 experience.
4 – you’ve inspired someone, give another Hunter 1 experience.
5 – lucky times await, the Keeper has to create a situation where your Improvement is very useful during this or next mystery.
6 – Jackpot! Choose any two other results, both apply.