7 thoughts on “Can MotW be gotten in a hardback book?”
No, it’s only in softcover. That said, it’s pretty solid – my copy from the print run in 2015 is still going strong!
I have a softcover copy and have to agree with you. I was just wondering if a hardback was out there some where.
Michael Sands Ever thought of doing a HC? Maybe kickstart it at some point? I’d go in on that. Ask Fred Hicks please… 🙂
Chris Shorb no plans for anything like that at this point.
What about supplements?
There is a rules companion & mystery collection in development now!
It’s currently in the last editing stages.
It will include:
– Rules for Weird Phenomena mysteries (i.e. more Fringe/X Files than Supernatural/Buffy)
– Alternative basic weird moves for your hunters (i.e. to swap in for “use magic” if you want a variety of weird hunters or to make your game less magic-focused)
– Two new hunter classes: The Hex (witchy magic user) and Pararomantic (lover of a monster).
– A bunch of advice articles from different people about a range of topics (making gothic mysteries, using pop culture, playing games in the office, spellbooks, etc)
– Loads of mysteries you can use in your game from all different authors and in all sorts of styles. (I don’t have the exact count available here, but it’s more than twenty).
No, it’s only in softcover. That said, it’s pretty solid – my copy from the print run in 2015 is still going strong!
I have a softcover copy and have to agree with you. I was just wondering if a hardback was out there some where.
Michael Sands Ever thought of doing a HC? Maybe kickstart it at some point? I’d go in on that. Ask Fred Hicks please… 🙂
Chris Shorb no plans for anything like that at this point.
What about supplements?
There is a rules companion & mystery collection in development now!
It’s currently in the last editing stages.
It will include:
– Rules for Weird Phenomena mysteries (i.e. more Fringe/X Files than Supernatural/Buffy)
– Alternative basic weird moves for your hunters (i.e. to swap in for “use magic” if you want a variety of weird hunters or to make your game less magic-focused)
– Two new hunter classes: The Hex (witchy magic user) and Pararomantic (lover of a monster).
– A bunch of advice articles from different people about a range of topics (making gothic mysteries, using pop culture, playing games in the office, spellbooks, etc)
– Loads of mysteries you can use in your game from all different authors and in all sorts of styles. (I don’t have the exact count available here, but it’s more than twenty).
Awesomness!!!