My Wizard has to summon a demon of forgetfulness for a ritual to protect his parents. How would you resolve a summoning in a way that creates exciting fiction? 🙂
Maybe suggestions for rolls and interesting complications?
My Wizard has to summon a demon of forgetfulness for a ritual to protect his parents.
My Wizard has to summon a demon of forgetfulness for a ritual to protect his parents. How would you resolve a summoning in a way that creates exciting fiction? 🙂
Maybe suggestions for rolls and interesting complications?
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Seems like that’d just use the Workspace rules, yeah?
There are few options. Are you interested in ritual itself and options for it going wrong or are you interested in the deal forging with demon?
Both of this could be resolved by basic moves like – keep your cool in how well do you make the summoning circle then let it out for summoning.
Just making a deal could be persuasion / manipulation.
Another way is to write custom move. Important point here would be not to give player all he wants even on 10+, just as Escape.
Then the options player chooses/not chooses will set fiction in motion.
Did he not choose “ritual does not attract attention?” well then maybe his rival or a group of hunters show up and want to close the deal by force etc.
Another option is to just leave the “task” of doing a ritual and focus on other more interactive elements assuming the Wizard is competent enough to do summoning.
Stuff like – how do you learn name of the demon to summon? what do you offer to the demon and how do you prepare it?
Simplest way: Workspace to summon the demon. Then standard interaction to convince it.
Sounds pretty good Aaron Griffin, but that’d be a workspace action within a workspace action and no fun in this example! 🙂 Ah Pawel Solowczuk, thank you yet again for getting my mind in the right space! And 1of3 also! This’ll get the tension up!