Alternatives to clocks
Hey folks, I’m designing a fantasy PbtA game* and it uses clocks right now. But clocks feel too advanced for the “ancient and storied” feel I want for the game. Has anyone hit on better metaphors? A simple track, like the XP track, could work. I was thinking maybe a sword or a flagon that you’d fill in vertically?
Anyone done something like this or had ideas along this line?
* Demihumans
Hourglass?
Ooh!
Same Clock, but call it a sundial?
Yeah, hourglass is what I thought of too. Three sections in the top half, three in the bottom. Once you start filling in the bottom is when things get serious
I thought of sundial as well, good call Will P.
Sundial doesn’t work for me because I feel like it’ll just look like a clock, right? I mean unless it’s very detailed and thus harder to use.
Clearly I need to get a graphic designer already.
Sundials can look quite different from clocks: https://openclipart.org/detail/280075/sundial
I think you could make it distinctive and functional. Although the “clock” doesn’t look much like a clock anyway.
Monolith?
Maybe you could do a “clock” with images for dawn, noon, dusk, and midnight.
Moon phases
Oh, I really like moon phases. I couldn’t find a good example, but I am imagining a circle with a series of vertical lines that you fill in with black from left to right (or vice versa), so it looks like a full moon waning.
An abacus.
What about a semicircle with Dawn (healthy) at the left, Sunset (dead) at the right, noon in the middle, and then just subdivide it into however many sections you want?
Moon phases has me excited. There’re 6 phases which is perfect.
I thought about an abacus but couldn’t figure out how to represent it.
Candle burning down or flame burning out.
Hourglass
A collection of blank rune stones, as each is expended you draw a rune/sigil in it.
Yeah, a circle divided straight down the middle, then with the right arcs on either side of that division, becomes a moon being occluded step by step. Seems like a good way to get whatever number of steps you want.
Jack Gulick describes it much better than I did. The arc lines to the left and right of the center are key.
Puppetland colors in puzzle pieces. Could you color in a design on a piece of pottery?
a candle? It is a way they used to mark time.
The moon is full when you start and you darken pieces as you move to a new moon. It’s pretty great.
I don’t know if it will be as intuitive as clocks and it will require more words, but I like it.
I also thought hourglass and moon, but maybe pages in a book?
Solar ecilpse… but I guess graphically that’s about the same. except it would be a horizontal progression of one circle occluding the other rather than starting as an arc then moving through a straight line to the opposite
arc.
Robert Bohl to be fair, I still find clocks irksome and would much prefer a Fate style track of blocks. Moon phases is pretty close
Hmm, actually moon phases might not work. You’ve got full, gibbous, half, crescent, and new. That’s 5, but you actually need 7 if you’re going to replicate a harm clock (with “no harm” as one state).
I guess I can go with full, gibbous, first quarter, half, last quarter, crescent, new.
Can you just use less harm and correct harm causing effects?
Too much of hack at this stage for me to fuck with how many wound levels people get. But maybe in the future. Still, I think first and last quarter suffice.
Now I need to draw that thing. Thank god for drawing tools.
It doesn’t quite line up with traditional phases also because of the need to fill then erase.
I’d go Full, fill in the rightmost slice, then 2 slices, then the fill right half, then the first left-side slice, the 2nd, then New. That way it’s one pass thru, even if it loses the one-to-one link with the traditional phases.
I was able to get by with the circles I drew for my character sheet with MS Word. LibreOffice Writer or Draw may also suffice.
Also it needs to be waxing crescent and waning crescent, not gibbous. Gibbous and crescent appear on both sides of a full moon (obviously). I suppose one could be crescent and the other gibbous but that would be confusing.
Jack Gulick – I’m confused by your “traditional phases” comment. Can you expound a bit? What do you see as the traditional phases?
I had a minute and drew up the runes idea. I’m amused by it if nothing else. 🙂
drive.google.com – rune_clock.png
Actually here’s what it needs to be:
Full (no harm / whatever)
Waning gibbous
First quarter
Half
Last quarter
Waning crescent
New
Of course drawing up a quick moon on the fly won’t work as well as drawing up a quick clock :(.
Yes, I think that’s it. What I was saying you couldn’t do (without erasing) was continue from New back to Full in the other direction.
So you have to divide 1/2 the cycle into the necessary number of steps.
You can also find a symbol that means something in the setting that has fillable segments and doesn’t reference time — like a triforce or a pentagram.
Flower petals is another way to go. Blacking then out as they wither and die.
An actual physical cord, with some number of knots in it. Untie knots to “advance the clock”. No more knots? Dooooooom!
Fallen Empires does pretty much exactly what Robert Bohl and Johnstone Metzger are describing
This is what Fallen Empires does. Interesting. It loses any sense of skeuomorphism, which is a way to go. It’s a prettier arrangement of fill-in dots.
The more I think about it the more I push to flowers. Flowers will be easy to draw on the fly.
https://lh3.googleusercontent.com/Qk6mD6p663_MC2mq-WM-qAOu9KSn7jSEbA960lTKD2wOLmffEaF7SSeVIy0h7u7KchYvnqGjNQ6kAPw=s0
Oh, but flowers don’t have a direction like clocks do. 🙁 I wonder how FE deals with the directionality issue. Are the last three life-threatening dots indistinguishable from one another? Or is the language like, “if you have X dots left, you need help, if you have x-2 dots left, you need serious help,” etc.?
FE is just top down. The order for each cluster of three doesn’t matter
But when you’re at 10 o’clock in AW, that’s worse than being at 9; does FE just drop those rules?
Could move edge to center or center to edge. It’s the only inherent directionality in radially symmetrical objects. Flowers might fill from the outside in. Good visual for the sense of ‘closing in’ with the center being implicitly you.
Jack Gulick That’s my thinking as well, if I understand you correctly. Don’t go from New to Full to New again; just go Full to New so you have a white circle that you darken in maybe 4 to 6 steps.
I didn’t consider two rows; that’s interesting.
Directionality may not be a concern actually. It could be “when you have only 3 petals left [condition],” and, “when you blacken your last petal, your life on this world is no longer tenable.”
I really want the full-to-new moon cycle but the difficulties in freehand drawing it are a concern. The moon is way more elegant and flavorful, but maybe too fiddly.
Hangman (as in the game).
Given the marginalized peoples thing, hangman pushes some buttons.
Also too funny. But it would be great for a comedy game.
I wouldn’t be too concerned about drawing anything freehand on the fly. I’m going to make clocks (more accurately, pies) or checkboxes regardless of what the label is, and I suspect so are most people.
I made a test harm flower (I love that term). It’s not great looking but I see the potential.
https://lh3.googleusercontent.com/nxBLKFdjmsQSSaVkSA3e9OEBGhIzr8O-ji3Q4HKFYGGdo_G_ye5ANOsWKG3uXCJ0MCFIL-_iQTOl1ek=s0
And I just tried to make the moon thing and it was a nightmare so kinda fuck that. I guess I’m going with the flower.
Not linear, but I used cuts of pork like you see on those butcher’s diagrams in my Goblin World hack.
Flower looks good, but does it suit your theme?
Definitely, once it’s made prettier by a real artist. The game is about ancient beauty dying horribly, so, yeah. 🙂
So here’s the new harm text:
When a character gets hurt, the player blackens one of her harm flower’s petals. Fill in one petal for each 1-harm, starting with topmost and continuing clockwise.
Typically, when a character takes harm, it’s equal to the harm rating on the weapon, attack, or mishap, minus the armor rating of the character’s armor. This number—harm minus armor—is called “harm as established.”
As long as you have 3 healthy petals, harm heals automatically with time. If you have only 1 or 2 healthy petals, you get worse with time, unless stabilized. If your last petal is blackened, your character’s life has become untenable.
When a character’s life becomes untenable, the player has to choose how to continue. Death is one option, but there are others.
Something like a sunset or sections in a book would be better metaphor for Demihumans.
Leaves on a branch?
I liked the sound of candles.
Epyllion is a PBTA game, and uses Moons, as many have suggested. It simplifies clocks into always having 4 parts, and just splits the circle into 4 pie pieces, for simplicity. You write what each step of the clock is right inside the wedge.
Sounds very cool.
Anyone mention a ring of standing stones? That’s a clock that might be period appropriate.
Sort of surprised no one has said this… hourglass?
Several have :).
Potential sources of inspiration or to explore: Roman Style Calendar, Astrological signs (often displayed in a circle) etc – might be an interesting way to bring in the setting if this is a integral part of the game.
ancientrome.ru – Calendar with removable pins. (Saturn, Sun, Luna, Mars, Mercury, Jupiter, Venus). Rome, Museum of Roman Civilization (Museo della civiltà romana)
Very late to the party but I once wrote an Ars Magica hack where I reskinned clocks as cycles based on seasons/calendar/harvest:
Planting
Culling
Harvest
Preserving
Rationing
Darkness
You’re welcome to use it if it makes any sense 🙂