So one of the things that I want to bring forth about the Nahual powers is that they are hard to master. One idea I’m having right now (damn is 3 am again!) is to make some Nahual power moves harder to hit (i.e. 8– / 9-11 / 12+). Is this too crazy? (Character will have means to have +4 stats for this moves, even +5). What do you think? #NahualRPG #3amdesign
So one of the things that I want to bring forth about the Nahual powers is that they are hard to master.
So one of the things that I want to bring forth about the Nahual powers is that they are hard to master.
You could also apply a penalty to the rolls and make the 7-9 choices really tough
You could make the mixed results and failures harder
It’s not too crazy. I say go for it.
Rolling with disadvantage (worst 2 of 3d6) could bring you a pretty similar effect. Statistically that’s roughly a -1.5.
You could also call the additional die the Nahual die and have it interpreted like a Die of Fate as in World of Dungeons on top of the built-in higher success difficulty.
I think it’s pretty cool, but I think players might have a bit of trouble remembering which moves have the higher difficulty. I kinda like Gerrit’s idea: make them roll an additional Nahaul die and take the worst two… 😀
But like Vincent Baker says, none of that is too crazy! I mean, Brendan Conway made a game where your stats shift when NPCs tell you who you are. Can’t get crazier than that!
Gerrit Reininghaus my intention is to have players potentially grow to +5 stat! So, in that case no matter how many dice I add, they’ll always get at least 7.
Mark Diaz Truman I’m planning on tagging those moves as Advanced Moves or Master Moves
Eric Duncan I thought of penalties too. Math-wise is the same (I think), I give +5 stat and -2 penalty… you’re really rolling at +3, and I’m guessing players would feel it that way. Instead if I rise the bar (9-11/12+) when you start at +3 its pretty tough and when your stat grows to +5 you’ll feel like you can now reach the high bar easily.
Joshua Faller I guess that’s an option too… but I want the players to get “good at it” at some point, and if the harshness is hardwired in the move’s results, it would be harder to modify.
Mike Espinoza yeah! Like you said, that can be represented by advanced moves as well. Certainly your call!
Mike Espinoza when I was thinking about an Earthdawn PBTA hack I came to that as rather than bigger pluses I wanted the dice pool to change. Which is just another way to get at the same end.