More Weirdness, a question
out of Curiosity, dose there exist, or should there exist, a mechanic im MotW that causes trouble for a hunter with a high Weird score?
for instance in dealing with High Normality folks like the local sheriff, or town official.
Perhaps a Normal to Weird rating for NPCs, that affects Manipulate Someone or Investigate a Mystery roles. if the PC has a High Weird and the NPC has a low Weird then really bad stuff can happen. Conversely PCs and NPCs with similar Weirdness levels would get along just great.
just food for thought
I have found that in play this naturally occurs. Almost every mystery the hunters have to try and get help or information from people with no knowledge of the supernatural, and this does not seem to need any further rules support.
fare enough.. and thank you for the response.