Just ran my first game of MotW game Friday and it was a blast.

Just ran my first game of MotW game Friday and it was a blast.

Just ran my first game of MotW game Friday and it was a blast. Had 10 hunters facing off against a goatman that can impersonate people. However, I had one concern about the ruled that actually came up in play. That is, every hunter even the Mundane can use magic. In my case, the Crooked with a -1 weird tried to use magic to heal a unstable Monstrous. He failed his roll, but me and some other players were pretty confused that he could even try to. Is every hunter supposed to familiar enough with the underworld that they have can perform basic magic? Is this something you allow in your games? Any thoughts or help would be greatly appreciated. Thanks in advance!

11 thoughts on “Just ran my first game of MotW game Friday and it was a blast.”

  1. Mark Tygart Chris Stone-Bush Yeah, 2-5 for me.

    I’ve run convention games with 6 and 7, but I’ve found that’s too many for me. I can’t keep track of all the characters and what’s happening.

  2. Not speaking from experience, but I agree I would ask the player how he knows how to do that, and if he wouldn’t, don’t forget the “The Keeper May Say That.. . ” rule – I would say for the mundane Crooked that doing a healing spell on the spot would at least require consulting a tome (which could be the internet if someone has a phone) and maybe take some time. I would probably make it easier for a spooky or spellslinger, letting the fiction guide that. Seasoned hunters like the characters know that magic is real, but may not be able to do it easily. I have never seen Sam or Dean just lay on hands to heal someone, but I have seen Castielle do it, or example (or is that a move?).

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