After a few false starts, I finally get a session 2 in one of my Masks games!
Making custom moves is something I have yet to try my hand at, and notice that this group seems to be a good place to vet them.
I am planning on the players getting involved in the Rook Academy, which is Rook Industries’ bid to take over the development of young supers. It’s sort of an “evil Hogwarts.” One thing about Rook Industries in my game is that they have a marquee super-team and I want to give the players a chance to glimpse into the danger that Rook represents.
So, I considered that Rook might run a contest in the academy to recruit members into the “junior edition” of the Superior Six, loosely inspired by the Potterverse’s tri-wizard cup:
When you compete in the Superior Six Standoff:
Roll + Your weakest Label (choose on a tie).
On a hit, the ordeals of the competition taught you something. Shift the used label up and one other label down (your choice).
On a 10+, you are on the team, and choose 2.
On a 7-9, choose one:
• Learn a disturbing truth about Rook Academy
• Learn a disturbing truth about the Superior Six
• Describe one of the competitors you faced during the competition who you came to an accord with. Take influence over them.
On a miss, describe how your weak label cost you the competition, and what you learned from it. The GM shifts the used label up and one other label down.
First off, any suggestions for the move?
Second off, I need some juicy “disturbing truths” to feed the players here, and need ideas.
Disturbing Truths:
— One or more of the Rook Academy competitors were {robots|clones|aliens} … at least they were at this competition.
— One or more of the Rook Academy competitors were taking some sort of meta-performance enhancing drug.
— The Superior Six were involved in [controversial international event], though this has been not only hushed up, but an alibi established.
— A previously well-known member of [either team] is no longer around, and nobody seems to know (or want to say) what became of them. [It’s best if you you have an idea of what happened to them, but that can be kicked down the road if need be.]
— The origin story of one or more members of [either team] is fake (the name isn’t in the records, the ID is phony, that hospital never existed, etc.).
The question of who else actually knows this disturbing truth (is Rook involved in the cover-up? do other authorities know about it?) can be an investigation for another day.
A free shift is a pretty good starting point. I like it
Dave Hill Good stuff. Thanks!
I think I will merge the “learn a secret” choice into one choice, so one hero can learn at most one secret, and I have more chances to grow the heroes’ connection to other students.