Guess what? Here I am again with another question (and first session still has to happen, hopefully tomorrow!), and this time it’s about Gear during Characters’ creation. So, until now I thought that assets are decided picking three options from the Family’s list, and every time Characters Tool Up they “customize” their gear adding tags using Surplus and Character’s bonus.
However, in the Character Creation Example, this seems to happen during creation too:
“As an Elder with Able Leader Ghost can add 2 to the quality of Followers. Because the Chosen have no Followers by default, she makes a new gang with 2 Quality. She uses Surplus: Weaponry to add the elegant tag to her weapon, and Surplus: Trasport to add the rugged tag to her vehicle”
So I think there are two possibilities::
1) this a sort of “preliminary” Tool Up, to give them some equipment in case we should start “in the middle of the action”; then, next time we will Zoom In we will Tool Up on the standard assets chosen during Character Creation;
2) that’s right, this is now their standard gear (for that Character, of course; Quick Characters can only take standard assets), and every time they Tool Up they “start from here”
By my side, I’d prefer Answer 2, because more options are always a good thing for me 🙂 (but even in this case I’d wait for second session to do it… Some of my players are not exactly on the fast side when it comes to this kind of choices, so I don’t want to spend an hour for this if I can tell them “Read Gear Chapter during the week, and we’ll talk about this at the start of the next session” instead!)
I tend to like players working out an ‘initial loadout’ during character creation – what you’re seeing in that paragraph from the book is Ghost triggering Tool Up, basically.
Ok, understood. Thank you, you’re very helpful as usual! I wish you best of luck with the UKGE!