Has anyone produced Luck moves for any of the Mad Scientist, Luchador, Constructed or the Big Game Hunter they’d be willing to share?
Has anyone produced Luck moves for any of the Mad Scientist, Luchador, Constructed or the Big Game Hunter they’d be…
Has anyone produced Luck moves for any of the Mad Scientist, Luchador, Constructed or the Big Game Hunter they’d be…
I think that may be coming in the MotW expansion…
I don’t think that I have seen those playbooks.
Kiwi Apteryx-Tokoeka Mark Tygart Not yet… as they’re not my work, I haven’t added to them. But Luck moves are quite simple to come up with – just look for the core place trouble comes from for the hunter.
E.g. for a Luchador, I’d add an enemy from their past and/or sudden betrayal.
Judge Roman They’re on the MotW website and DriveThruRPG..
Judge Roman The playbooks, I mean..
Michael Sands My mistake…:)
Judge Roman you can find most of them in the “fanmade playbooks” file at genericgames.co.nz – Files
Thank you!
Thread necro, but I was searching for this same question, especially for the Constructed playbook.
Following on Michael Sands comment above re/ core source of trouble, I think an interesting one for Constructed is the question about “why are you no longer serving your purpose” (You killed your creator, you ran away, etc.)
So how about this for a Luck move: “When you spend Luck, the reason you are not serving your Purpose becomes very relevant.”
Or you could also make a Luck move based on the default Inhuman move (not familiar with normal culture and relations, etc.) However, it seems consequences from this move would come up all the time, regardless of spending Luck, so I think focusing on something else is more interesting.