I ran my second session of a campaign today, the heroes fought three teenaged villains in a supermarket. After hearing a bit about the villains’ motivations, Sirius the Janus decided to let them go with a warning (without consulting the rest of the team). After a night of comforting, supporting and making bad decisions to clear conditions, Titan the Bull found out that one of the villains, Speed Demon, was his roommate at Halcyon Academy (the boarding school that they all go to). He and Sorceress the Nova revealed to the Speed Demon that they were the heroes he fought earlier, and then Mirror the Protege found out about that and promptly reported him to her mentor and the police. Speed Demon got arrested, and the heroes spent the rest of the session arguing (in character) over whether they did the right thing by reporting him. Sirius and Mirror think they did right, while Titan and Sorceress wanted to help him redeem himself instead of sending him to jail, and De Mise the Delinquent refused to take a side. Oh, and Speed Demon’s two partners, Rockbreaker and Miss Fortune, are also students at Halcyon Academy and are still at large.
(To clarify, Halcyon Academy is just a normal boarding school, not a school for superheroes. Though the players do have some leeway because Mirror’s mentor, Solar Flare, is a teacher there in his secret identity.)
While they were arguing, one of my players turned to me and said “darn it Seb, your game is giving me feelings,” which I think is about the highest praise I’ve ever received as a GM.
When a game makes the players truly care about their characters and what they do, you know you’ve made it. Kudos.