I’m starting a campaign of Generation Ship. My group has just done session zero, chosen their families and characters, and established some facts about the ship and the Awakening. But before I do the first real session next week, I’m wondering: how many Factions should I establish for them to bounce off? There are three player Families – is two Factions too many, or should I think about using all the unused playbooks?
I’m starting a campaign of Generation Ship.
I’m starting a campaign of Generation Ship.
Great news! People might plan for as much as 5 Factions, but In my experience during gameplay we seldom manage more than 3. They end up receiving too little spotlight time to become relevant.
Yeah I normally only have 2 or so factions in play for any given age. Maybe 3 if I’ve only got 2 players?