This is my first time running any RPG game, and it will be the first time playing for a lot of my players. I’m worried I’m a little overprepared. I’d also love feedback as to damage numbers and health points, cause I’m not familiar with this game’s balance. Thanks!
This is my first time running any RPG game, and it will be the first time playing for a lot of my players.
This is my first time running any RPG game, and it will be the first time playing for a lot of my players.
looks solid to me. your numbers for the monster & minions look okay, too
FYI the hunters have a number of options to deal with “too hard” monsters (e.g. Luck points), so you don’t need to worry much about balancing things.
And don’t worry so much about overpreparing. If everyone is new, it’s not such a terrible thing. With practice you’ll loosen up.
I don’t think you can overprepare! OK, I was totally insanely overprepared, so I’m probably not the best person to ask. But seriously, I was so glad I had done so much research and created so many NPCs and monsters – way more than I should have needed, and yet I still created two new NPCs on the fly during the game (actually, the players created them and I had to roll with it – it was awesome! My first session in this campaign was last night). I didn’t do everything right – I am brand new to keepering myself – but the best compliment was that the world was so rich and well-constructed, they could really get lost in the story.
I’m glad it went well! Do start experimenting with letting the players direct things more. Some of the more interesting things that have happened at the table have happened because of the players’ pulling at the story. They need to feel like agents. For example, when I introduced an element I intended to tie into the End of Days the Divine is trying to stop, I asked her to describe how that element tied in and let her elaborate as much as she wanted. You can certainly negotiate if you feel they take things in a direction you’re not comfortable with, but in my situation what she described was far more interesting than what I would have come up with on my own.
This to me is the key distinguisher of PbtA games from more traditional RPGs. The keeper does a lot less prep, and the story is much more collaborative. It takes some getting used to, but I think you’ll find it’s very rewarding. But it’s totally fine to take your time and ease into that. You’re making me sad it’s three weeks before my next session!
this is very cool
Sa Sa great to hear it went well! as long as people had fun, you succeeded