Carta Galaxia Development Update #26
What’s this? A mere two days after the last update? I couldn’t possibly keep up this pace, but I got quite a bit of writing time this past weekend, so I figured I’d share.
In my last update I posted the new 2-pager of The Sword. Seemed to go over fairly well, so I tackled the next example: the Core. Those of you who have been following development may remember the ill-fated Core campaign setting that I ended up torpedoing a few months ago. The setting was bloated and over-designed, and doing something so detailed went against a number of designs and principles of the game.
I recovered and modified the central elements of the old Core material, and adapted them to the new two-page structure.
Unlike the previous Campaign example, where you had Factions and Points of Interest, the Core is a dystopian future where the Factions are the points of interest. Or rather; all interesting things are intrinsically tied to the faction.
So I changed up the layout a bit here; each faction gets a couple of points of interest, things to see and interact with, which will hopefully spark story ideas.
https://www.dropbox.com/s/xnbj6b7ihxfop95/Example%20-%20TheCore_v1.docx?dl=0
I like it. Each faction is distinct and has clear motivations and methods of operation. The points of interest really evoke the feel of the setting well.
I think that factions as points of interest works.The introduction suggests a tension between the corporations, but here they seem to have objectives and businesses that don’t conflict much.
Perhaps some suggestions about where the areas of conflict are would help, otherwise some overlaps in the corporate objectives could create some good places to get the PCs involved in subterfuge.