A move to help manage the building of Wonders, pushing the Fiction forward and creating hooks. Tell me what you think!
When your Family works hard to change the world, invest a Surplus to build a Wonder.
Choose a number of events equal to your Grasp, plus one more per Tech spent:
Thanks to your dedicated efforts a second Surplus can be invested right away.
You secure an invested Surplus against sabotage and predation.
Your research generates concrete results right now, just in smaller scale. Gain 1 Tech.
Choose a number of events equal to your Grasp, plus one more per Tech spent:
One Family or Faction (and only them) becomes aware of the Wonder.
The Wonder nature or the Surplus invested remains mysterious.
Your agents unearth past and present secrets on the 1 Data.
Choose a number of events equal to your Grasp, plus one more per Tech spent:
An aware Faction doesn’t decide to actively undermine the Wonder.
An aware Faction decides to desperately prepare for the Wonder roll, either by trading or by gaining Treaties on you.
Gain 1-Treaty in a Faction of your choice.
Change log:
1) included Tech, Data and Treaty as possible investments for Families with low stats
2) Change from 2 to 3 options per Stat, to reward Families at +3 in any Stat.
3) Made first two options broader by meshing previous two last options in one.
4) Removed the “what has not been chose happens” bit, as a fragment of the Godbound move that inspired this.
Change log:
5) Changed wording to “Choose a number of events equal to your xxx, plus one more per aaa spent”