Do you assign a faction to all threats in the world? For instance, building on the character creation q&a, ive got a number of gods and monsters and villains who i want to work into the story. Do i assign them a faction, or are factions just for NPCs invoked to research or combat these threats.
Do you assign a faction to all threats in the world?
Do you assign a faction to all threats in the world?
In general I would recommend defining factions for them, after all “Investigate a place of power” is a faction roll. Remember though that a faction isn’t about all getting along with each other (after all, werewolves and vampires probably don’t despite being night, nor do organized crime and the cops despite being both “mortal”), it’s about who interacts with them the most and thus knows the most.
Gods will generally be Wild (like the tainted, angel, fae playbooks). Monsters that were once people are probably Night.
Everyone gets a faction. If needed, I’ll write custom moves for characters that seem to straddle the line between multiple factions, but often it’s easier to make a decision and stick with it.
Yeah, factions are key. If you think a threat should change factions during play that is fine also.
Charlie Collins has some awesome things to say above, but I’d also note that there can be threats that aren’t part of a community but affect that community. For example, a Fae bar might become sentient and eat people… but that doesn’t make it a part of the Wild community in the same way that a Fae Queen would be.
Mark Diaz Truman Just because it isn’t part of the community doesn’t mean there isn’t a faction associated with it. In your example of a people-eating-fae-bar, if a PC went there and looked around for clues, or if they interviewed patrons, I’d probably have them roll “Investigate a Place of Power” and the natural faction to roll there is Wild.