Has anyone ever run a mystery with two unrelated monsters going at once?
I’m considering it for two reasons:
1. One of the player characters’ arcs / secondary story beats is going to come to a head when a bad roll at the right time opens me up to make a hard move and declare, “the stone in the ring cracks, releasing from within the old friend you thought was gone forever…” etc, generating a second ghostly monster that’s not a minion to the one already in play.
2. I have a large, unwieldy party. Usually a few people are absent, but there’s potential for up to 7 players. I feel like having two unrelated monsters (one planned as part of the mystery and one “randomly” occurring as described above) might be an interesting excuse to split them up and scale up the difficulty.
Wondering if anyone has experience with a campaign like that or thoughts.
Sounds like a lot to manage, but you know you best! Personally I would either leave that big reveal as a cliffhanger or find a way to incorporate it into the current mystery at least a little bit.
Jeb E Right, the other option is to let the player notice the crack in ring after combat for the first mystery is over and let the other monster be the next mystery.
It can work great, it’s just a bunch more complicated to hold it in your head.
I’d suggest seperate countdowns for each monster, and perhaps more detail in them than usual.