In this session of our on going campaign there is a point where one of the characters attempts to hold back with their super strength and I decided to use it as a unleash roll. However looking back I’m thinking that it might be better to create a custom move for holding back, with 7-9 meaning you hold back too much, and a miss being you don’t hold back enough. What do you folks think?
In this session of our on going campaign there is a point where one of the characters attempts to hold back with…
In this session of our on going campaign there is a point where one of the characters attempts to hold back with…
What were they doing when they were holding back their super strength?
Fighting a couple of high school bullies. They weren’t a threat but to maintain cover we decided a unleash roll would be the best way to tell how well he was able to control his strength.
Yeah, that’s what that’s for. You don’t need a separate move.