There’s a basic move that I’m not sure about, so I thought I would ask you all what you think of it.
See Things
This is what you do when you’re a seer in the presence of an apparition; apps don’t like being seen and humans aren’t meant to see apps, so it’s bad all round. When you see things, roll+sight. On a hit, you don’t grow colder; on a 10+, the app doesn’t react to being seen.
Essentially, it’s the default move for learning about the apparitions the PCs face in the game… only the move doesn’t really say that. Also, it looks really passive: the character isn’t doing anything except checking to see if the app reacts to being seen. Is this still a basic move? Or is it a peripheral move? I was thinking of re-modelling it around the read a person move, with the PC being allowed to ask specific questions, but then there are a couple of unique moves in the playbooks that sort of cover that ground.
Opinions?
I would probably draw inspiration from the Read a Person, Read a Sitch and Open Your Brain for a move like this.
Here’s an alternative I’m thinking of:
When you see things, roll+sight. On a hit, you can ask a question from the list below; on a 7-9, the app will react badly to being seen; on any result, even a miss, you can take +1 cold and ask an additional question.
o How does it haunt?
o How can I protect myself from it?
o How can I hurt it?
o What does it want?
o What’s it going to do next?
James Mullen, that is a much better direction.
What about “On a 10+, the app doesn’t notice you seeing it, and thus doesn’t react.”
I could be partial to, “On a hit, ask a question from the list. On a 10+, the app doesn’t notice your inquiry. On a 7-9, it does.”
Paul Taliesin Yes, that hits the nail on the head for me; cheers!
Three cheers!
How exactly, is the move meant to be triggered? Maybe you could re-write the triggering condidtion to be more active–something more along the lines of open your brain, gaze into the abyss, etc.