Magnetic: you never lose your grip on any metallic object; take +1 now whenever you make a basic move which could be affected by this.
Question: is the above a legitimate playbook move? The intent is that you get a bonus when you’re swinging a steel pipe, climbing a metal pylon, etc, but does the move convey that? Does it need further explanation? Is it too open & vague, leaving too much to the MC’s judgement?
How do you switch this power on/off ?
OK, that’s a point: you think the move should explain that it’s under the control of the PC, not always on?
Well, if it’s always on, how would you unstick yourself from that car trunk where you inadvertantly put your hand on ?
And how would you let go of that wrench ?
And so on …
Well, that’s convinced me to ditch that move… I’ll think up something else for that playbook.
Well you could simply add. “Explain how you control this power”