Hoping I can do some co-op brainstorming here. I need to produce a move that gives a negative outcome in some manner for one’s obsessive nature.
Hoping I can do some co-op brainstorming here.
Hoping I can do some co-op brainstorming here.
Hoping I can do some co-op brainstorming here.
Hoping I can do some co-op brainstorming here. I need to produce a move that gives a negative outcome in some manner for one’s obsessive nature.
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When you have an opportunity to follow your obsession and you do not, it’s acting under fire
Tim Franzke, would you have them name their obsession at the beginning of the game, night session? Allow them to alter their obsession?
Good move. Allow them to change their obsession only after something? Or not at all (it is an obsession after all).
I don’t see it changing instantaneously, but Obsessions do fade as others grow. I also think many can be obsessed with a tasks, and the second it is complete …. they are ready to move on.
Maybe you could add an Advancement option for it?
[] Change Obsession
This way the experience would kick in to it (always a good thing) and it could be done only a number of times you have added it as a possibility. Naturally this would mean that Obsessions would be a bigger deal in this playbook.
I guess it depends where you’re coming from. If it’s a character that always picks one single thing to focus on, maybe take -1 to rolls that aren’t getting them closer to the obsession, then they can make a roll to change what they’re focused on (7-9 means they can’t ever go back to what they were first obsessed with).
You might also want to look at the Infernal from Monsterhearts, which is basically a character about addiction.
When you actively ignore or engage in activity that takes you further away from the object of your obsession, roll+weird. On a 10+, everything’s cool, you can handle it. On a 7-9, take -1ongoing until you stop ignoring or engage with your obsession. On a miss, mark 1. The MC can spend a mark at any time for you to become an obsessive wreck, this will either be humiliating for you or waste your time and energy.
Maybe obsessions are like bonds, and you have to engage them to solve them.
When you take this move/option you choose 1 obsession.
You can get extra obsessions as results from hard GM moves.
Getting rid of an obsession can be done in the fiction or through an advance.