Premise: Dungeon delving and other D&D-style adventuring is a liminal experience. The heroes confront the limits of the real, knowable, and obtainable, and therefore inevitably confront their own definitions of self and the good as well.
Conclusion: Dungeon World is good fodder for a Monsterhearts hack.
Each playbook needs a Challenge Move, for when the character pushes their boundaries to succeed at a present moment of crisis, and a Deepest Self revealed when the press of the things beyond the threshold break down self-deception and conventional wisdom. Need to think some more about those. In the meantime:
Bard: Hot +1, Cold +1, Volatile -1, Dark -1
Cleric: Hot 0, Cold +1, Volatile 0, Dark -1
Druid: Hot -1, Cold -1, Volatile +1, Dark +1
Fighter: Hot 0, Cold -1, Volatile +1, Dark 0
Paladin: Hot -1, Cold +1, Volatile +1, Dark -1
Ranger: Hot -1, Cold -1, Volatile +1, Dark +1
Thief: Hot +1, Cold -1 OR Hot -1, Cold +1, Volatile +1, Dark 0
Wizard: Hot 0, Cold 0, Volatile -1, Dark +1
Further noodling when I get around to it.
In my head, this is dungeon delving as something like a mashup of Andrei Tarkovsky and Clive Barker.
Yessssssss. Violence, shared with others, opens the mind to all kinds of unusual shit.
Yup. Particularly violence against things outside all normal definitions.
stats for the thief sum to +1 rather than 0. is this intentional or a mistake?
That would be a classic “Bruce has not yet shed this cold” kind of mistake.
Dungeonhearts?
and just so that i’m not ONLY nitpicking stuff: very cool idea. i look forward to reading more of your noodling. 🙂
That’s cool, Brian.
Tim, something like that.
One idea: if you want to stick to the sex move being a move between two characters, maybe something like “When you save another character’s life…” (or possibly “when you save another character’s life or are saved by them”)?
More 🙂