Recently ran another play test sessions of Malleus, the 17th century monster hunting game I am working on.

Recently ran another play test sessions of Malleus, the 17th century monster hunting game I am working on.

Recently ran another play test sessions of Malleus, the 17th century monster hunting game I am working on. I’ve since made a few changes and have been working on a draft playbook layout. Here is the first playbook, for the Inspired. I would love to get some feedback (the art is placeholder).

https://drive.google.com/file/d/0B-zmlkgjmFt1YWdOQ1NGTjJyaEU/view?usp=sharing

The current draft of the full rules is here: https://docs.google.com/document/d/1-1pBGGjbu6uEgeTUK8Pgrmi7evjKFtx6ya4RU3TYKk8/edit?usp=sharing

https://drive.google.com/file/d/0B-zmlkgjmFt1YWdOQ1NGTjJyaEU/view?usp=sharing

8 thoughts on “Recently ran another play test sessions of Malleus, the 17th century monster hunting game I am working on.”

  1. Volsung J.O. There is a fair bit of inspiration from MotW in there. Also a lot of Urban Shadows, in terms of how the basic moves are worded, and some of the GM moves.

    I would be really interested in how the game works out with someone else running it. If you do try it out, please let me know how it goes.

  2. Well, I skimmed quickly through your current draft, but it shines like faith in the dark. I love the added corruption mechanic.

    I depend on my players taste and whims.  But if your game is the lucky one, you’ll know it asap.

  3. I like the playbook layout, although I’m not a huge fan of the trifold in general.  And I’m very excited about the project!  I too tried to tweak MotW into a period game, but Malleus is pretty much exactly what I was shooting for.

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